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elven FrUiTlOoP MeMbEr

Joined: 03 Jun 2004 Posts: 1199 Location: Belgium
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Posted: Sat Jul 07, 2007 1:52 am Post subject: |
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jumping makes it harder to hit you for non pro gamers
also in unreal tournament it's better against rocket launchers etc seeing pro's don't aim at the person but at the ground beneath him (or the walls next to him)
jumping (double jumping) helps alot then
also it makes it harder to headshot you by a small amount _________________ ***under construction**
and so is my site |
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Amon Novice Poster

Joined: 14 Jun 2007 Posts: 25
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Posted: Sat Jul 07, 2007 10:57 am Post subject: |
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Every First Person Shooting game has it's own specialties, tricks on how you can become better at it. Generally speaking you won't get better if every time you get killed you will give up and go do something else. Practice is the key in every First Person Shooter game.
Every game requires you to have a set of skills. For example in Quake 3 Arena the most valuable skill is Strafe Jumping which isn't that easy to learn. I played Quake 3 for some time and mastered Strafe Jumping maybe after a couple of months. Or lets take Counter Strike. You have to know how to shoot from at least eight different types of weapons. In games like Counter Strike it is better to duck when you shoot, it is stupid to jump when you get shot at etc.
You can learn all of that maybe in a month, after that comes hard practice. I know because I was addicted to Counter Strike once.
Knowing the map you are playing on is very important in team shooters as well as when playing a duel. When playing as a team it is very important to know where your spot is. In games like Counter Strike there are names for different parts of the map so teammates can communicate and tell the enemie's location quickly. It is important to know where on the map is a higher chance of you getting killed so you must be most careful when reaching those spots.
How to become better at FPS:
Know your map.
Know your opponent.
Don't give up.
Practice, Practice, Practice.
Qzsd confused me too. I have never seen an azerty keyboard in my life. |
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Xtreme $niper Lifeless Person
Joined: 29 Mar 2005 Posts: 1453 Location: Canada
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Posted: Fri Jul 13, 2007 4:28 pm Post subject: |
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| Rashy wrote: | What is the purpose of jumping in Unreal Tournament? Is it just harder to hit or something?
I play America's Army on occasion and many servers have little notices that say "DO NOT JUMP WHEN YOU ARE SHOT AT!" Why do they have this rule? Its not like you jump that high or become harder to hit or anything (but the cool thing is when I hit them with a higher powered rifle when they are midair they really fly ) |
They probably have that rule in America's Army because they intended the game to be an army simulator (it was made by the army, after all) and it was a tool to recruit more troops in real life. What soldier jumps when they are getting shot at in real life combat? I think that's why they don't like it when people do that in the game.
Unreal Tournament is a completely different type of game. Much more fast paced, and much crazier. Therefore, jumping helps because it makes you move faster and dodge attacks. _________________ Come visit Shattered Abstracts! (Photoblog!) |
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clpo13 Zarkin' frood

Joined: 18 Nov 2005 Posts: 1210 Location: Washington
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Posted: Sat Jul 14, 2007 12:17 am Post subject: |
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Ironic that they discourage jumping when shot at for being unrealistic yet they also discourage camping. I mean, if you're getting shot at in real life, are you going to run around in the open or take cover until you have a chance to get somewhere safer? I always hated getting booted for camping in AA, mostly because camping is part of the strategy when you're on defense... _________________ "Dissent is the highest form of patriotism." --Thomas Jefferson
[img:cd1c8454aa]http://i3.photobucket.com/albums/y57/clpo13/anothersig1.jpg[/img:cd1c8454aa] |
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Xtreme $niper Lifeless Person
Joined: 29 Mar 2005 Posts: 1453 Location: Canada
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Posted: Tue Jul 24, 2007 8:17 pm Post subject: |
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| clpo13 wrote: | | Ironic that they discourage jumping when shot at for being unrealistic yet they also discourage camping. I mean, if you're getting shot at in real life, are you going to run around in the open or take cover until you have a chance to get somewhere safer? I always hated getting booted for camping in AA, mostly because camping is part of the strategy when you're on defense... |
Although I've never played America's Army, I still agree. I think if they really are going for that sense of realism, then they should definitely allow camping in certain situations. Now, of course there are limits to that. If both sides are camping for the entire round (aka Counter Strike) then that begins to really suck. But if, like you said, the defense was camping and the offense was actually attacking, then there's nothing wrong with that.
I always hated it when the Counter Terrorists on Counter Strike would bitch and moan that the Terrorists were camping. It's what they have to do to protect the bomb, duh. _________________ Come visit Shattered Abstracts! (Photoblog!) |
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axyjo Experienced Poster
Joined: 30 Aug 2005 Posts: 56
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Posted: Wed Jul 25, 2007 11:11 am Post subject: |
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I would say that practice makes perfect. Also, I nth what many people have said: KNOW YOUR MAPS.
Its also useful if you get a high fps, cause then your computer wont lag locally. Also, use sound cues such as footsteps. |
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bman212121 Lifeless Person

Joined: 31 Mar 2005 Posts: 565
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Posted: Thu Aug 09, 2007 1:38 am Post subject: |
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| clpo13 wrote: | | Ironic that they discourage jumping when shot at for being unrealistic yet they also discourage camping. I mean, if you're getting shot at in real life, are you going to run around in the open or take cover until you have a chance to get somewhere safer? I always hated getting booted for camping in AA, mostly because camping is part of the strategy when you're on defense... |
The thing is that if you are getting shot at in real life you wouldn't be able to hop up and down pull out your gun and be able to get a headshot since there is no way you could actually aim the gun. There are a lot of games where is seems like the game makes it impossible to hit someone who is jumping but that person can aim and kill you quickly since the rounds seem to do more damage to a stationary person. |
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clpo13 Zarkin' frood

Joined: 18 Nov 2005 Posts: 1210 Location: Washington
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Posted: Fri Aug 10, 2007 1:19 am Post subject: |
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Yeah, that part is unrealistic. It's hard enough to aim a gun while standing still, let alone moving. You don't have crosshairs in real life. _________________ "Dissent is the highest form of patriotism." --Thomas Jefferson
[img:cd1c8454aa]http://i3.photobucket.com/albums/y57/clpo13/anothersig1.jpg[/img:cd1c8454aa] |
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agus Experienced Poster
Joined: 15 Jul 2007 Posts: 47
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Posted: Mon Aug 27, 2007 5:43 pm Post subject: |
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First, I want to say that I suck in any FPS.
I like using weapons which can 1 or 2 shot other players, so with my poor accuracy I have the chance of being lucky and killing the rest of the players.
Then I'd just go jumping everywhere (and if I can spare ammo, shooting) until I find another player. Then i just jump from side to side shooting to where he is-will probably be until me (most of the times) or he die/s.
The only FPS where I was good was GunZ Online, where I could just fight with a sword and a shotgun killing everyone. |
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LP-SolidRaven Dictator of the Dump

Joined: 06 Jun 2004 Posts: 7182 Location: The cheese is made out of moon
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Posted: Tue Aug 28, 2007 3:38 am Post subject: |
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Counterstrike is also fairly easy. Just get the M4A1 use the silencer (else they'll find you quick) and fire in short bursts at their head. A very good chance you'll get a headshot within seconds. _________________
| Quote: |
<bart416> I just realized something
<bart416> we celebrate the fact that this piece of rock made one rotation around a glowing ball of plasma that is kept together due to its own gravity well
<njsg> HAPPY NEW YEAR
<Easter> ^^
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Xtreme $niper Lifeless Person
Joined: 29 Mar 2005 Posts: 1453 Location: Canada
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Posted: Fri Aug 31, 2007 11:07 pm Post subject: |
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| clpo13 wrote: | | You don't have crosshairs in real life. |
I have to say, that is very important to recognizing just how vast the differences are between what is considered "realistic" shooters and real life.
But yes, something I don't know how I forgot to mention... Know your maps!!! That is crucial. You will never suck at a game as bad as the first time you play it. You just don't know the secrets, the shortcuts, the nice sniper spots, or anything that almost every gamer uses to their advantage. That's why everyone usually sucks at new games because they are still getting used to everything and recognizing better strategies for different maps. _________________ Come visit Shattered Abstracts! (Photoblog!) |
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LP-SolidRaven Dictator of the Dump

Joined: 06 Jun 2004 Posts: 7182 Location: The cheese is made out of moon
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Posted: Sat Sep 01, 2007 2:44 am Post subject: |
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| clpo13 wrote: | | You don't have crosshairs in real life. |
In a lot of games you don't have crosshairs as well and you have to use the sight of your weapon. _________________
| Quote: |
<bart416> I just realized something
<bart416> we celebrate the fact that this piece of rock made one rotation around a glowing ball of plasma that is kept together due to its own gravity well
<njsg> HAPPY NEW YEAR
<Easter> ^^
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teampo Lifeless Raider

Joined: 14 Mar 2005 Posts: 2352 Location: Toronto, Canada
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Posted: Sun Sep 09, 2007 12:18 pm Post subject: |
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| axyjo wrote: | I would say that practice makes perfect. Also, I nth what many people have said: KNOW YOUR MAPS.
Its also useful if you get a high fps, cause then your computer wont lag locally. Also, use sound cues such as footsteps. |
Pretty much sums up what you need to know.
Although with the FPS, if you got a slow computer you just get used to it, stay away from fps demanding areas and play carefully  |
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Rampage Novice Poster

Joined: 09 Sep 2007 Posts: 1
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Posted: Sun Sep 09, 2007 4:04 pm Post subject: |
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| One more key that nobody mentioned is to try playing with people over Internet or LAN. In the beginning bots will be hard and even when you learn how to beat them you will realize that you suck against real people. |
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darksfear Novice Poster
Joined: 30 Oct 2007 Posts: 23
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Posted: Tue Oct 30, 2007 3:46 pm Post subject: |
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A major problem in fps games is hacking.
Sure that guy is good, always ends up with a score of 10-1, but is he so good that those 10 kills were all headshots? doubtful...
With all the undetectable hacks, who knows whos cheating or not, from what i can see, the only way to counter that, is to start cheating too.
So that pretty much ends the game, because everyone is hacking, i'm talking about Counter Strike by the way.
I never got the hang of being good at fps games, i am more of a thinker, so i do better at real time strategy games. I still play fps though, but just to have a break from rts, and just to relax after work etc. |
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