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Roge Galaxy

 
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Pie32
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Joined: 17 Mar 2005
Posts: 1443
Location: Lost in 84

PostPosted: Sat Mar 22, 2008 4:41 pm    Post subject: Roge Galaxy Reply with quote

Phew, I was planning on making this thread at the end of January, but then I didn't beat the game. Then I was going to make this thread at the end of February, but then I didn't beat the game. Finally though, I've finished the main quest (still have extra stuff left, including a whole 'nother dungeon) of Rogue Galaxy.

It was more than 65 hours of game play, I think longer than any other game I've played. I remember Tales of Symphonia only took me about 50 some odd hours, then the next really long I've played, Star Ocean Till The End Of Time, which I think was also sometime around 50 some odd hours.

All in all, Rogue Galaxy is one of the better games I've ever played. The game design is simply superb. The battle system is really great, making random battles very fun, and the dungeons are really huge--a surprisingly great feature. There's also a really cool weapon combining system, and really so much to do. If you've never played Rogue Galaxy, I really suggest finding a copy somewhere, it's well worth it.
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LP-SolidRaven
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Joined: 06 Jun 2004
Posts: 7271
Location: The cheese is made out of moon

PostPosted: Sun Mar 23, 2008 4:14 am    Post subject: Reply with quote

50 hours is short, some of the older games took hundreds of hours to finish. (See Riven as a good example, though that one has zero fighting and is more of a huge puzzle that is extremely complex; at one point you actually have to decypher a language to get past something easily without guessing Silly )

Anyway, this doesn't look all that new. Similar features to Final Fantasy XII, though FF probably is worked out a bit better and has more depth to it.
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ruyss
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Joined: 08 Jul 2004
Posts: 2649
Location: Belgium

PostPosted: Sun Mar 23, 2008 8:24 am    Post subject: Reply with quote

65 hours of gameplay isn't that long if you compare it to some classic rpg's like Baldur's Gate and Final Fantasy. But if you compare it to recent games that get released it's a lot so definitely worth the price I guess. If I see the game somewhere for a nice price maybe I'll pick it up Smile

By the way, does anyone else find it so weird that the technology for games is so much more advanced these days but still games are a lot smaller? There used to be games with 100 hours of gameplay, these days most games have around 10 hours, which is as good as nothing compared to those classics.
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Pie32
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Joined: 17 Mar 2005
Posts: 1443
Location: Lost in 84

PostPosted: Sun Mar 23, 2008 12:09 pm    Post subject: Reply with quote

I think 65 hours is a really long time. I remember when a time when I could easily beat any given RPG (console RPGs, I'm not much into games like Baldur's Gate or Diablo) in 40 hours. And I don't believe any Final Fantasy game comes close to this amount of time. Although I haven't played Final Fantasy XII yet (it's my next game after I finish the post-game stuff in Rogue Galaxy), the only other Final Fantasy game I got anywhere close to this amount of time was Final Fantasy Tactics because I started using parties of the special character whom I don't use for real battles in random battles leveling them up to where my main guys where at.

Quote:
Anyway, this doesn't look all that new. Similar features to Final Fantasy XII, though FF probably is worked out a bit better and has more depth to it.

Rogue Galaxy came out before Final Fantasy XII, so FF probably just copied Rogue Galaxy and not as well. Twisted Evil Again, I haven't played FFXII yet, but I doubt it's going to come close to Rogue Galaxy in terms of depth. Maybe the battle system will be better (from what I've read, they appear to be pretty similar) since your allies in Rogue Galaxy are pretty much the stupidest bunch when it comes to fighting. There are some enemies in the game that you have to jump to hit. If you hit them three times in a row, they will also fall down. So, if you hit them until they fall, these enemies will never be able to get off a single attack at you. Yet, your allies will continually die against these foes. And they get in the way sometimes when an enemy has a shield, making it difficult to break the shield... that's really the only downside to Rogue Galaxy, so it'll be interesting to see how Final Fantasy XII compares.


Oh, and I just noticed the typo in the title... Crying or Very sad
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LP-SolidRaven
Dictator of the Dump


Joined: 06 Jun 2004
Posts: 7271
Location: The cheese is made out of moon

PostPosted: Mon Mar 24, 2008 2:30 am    Post subject: Reply with quote

Pie32 wrote:
I think 65 hours is a really long time. I remember when a time when I could easily beat any given RPG (console RPGs, I'm not much into games like Baldur's Gate or Diablo) in 40 hours. And I don't believe any Final Fantasy game comes close to this amount of time.

If you play it to really finish it you're going to spend several hundreds of hours on it for sure. (Includes all the extra's & side "quests")

Quote:
Although I haven't played Final Fantasy XII yet (it's my next game after I finish the post-game stuff in Rogue Galaxy), the only other Final Fantasy game I got anywhere close to this amount of time was Final Fantasy Tactics because I started using parties of the special character whom I don't use for real battles in random battles leveling them up to where my main guys where at.

Really finishing FFVIII under 100 hours the first time you play it isn't that easy.


Quote:
Rogue Galaxy came out before Final Fantasy XII, so FF probably just copied Rogue Galaxy and not as well. Twisted Evil Again, I haven't played FFXII yet, but I doubt it's going to come close to Rogue Galaxy in terms of depth.

2 Words: development time; You can be rather sure they were already working on FFXII before X-2 was released.

Quote:
Maybe the battle system will be better (from what I've read, they appear to be pretty similar) since your allies in Rogue Galaxy are pretty much the stupidest bunch when it comes to fighting.

That's the fun part of FF, you can configure what party member does what under a certain condition.

Quote:
There are some enemies in the game that you have to jump to hit. If you hit them three times in a row, they will also fall down. So, if you hit them until they fall, these enemies will never be able to get off a single attack at you. Yet, your allies will continually die against these foes. And they get in the way sometimes when an enemy has a shield, making it difficult to break the shield... that's really the only downside to Rogue Galaxy, so it'll be interesting to see how Final Fantasy XII compares.

The only real down side of FFXII is that you can get rather far in the game without having to level up your characters first. So suddenly you're stuck on a certain place and can't get out cause your party members are too weak.


Quote:
Oh, and I just noticed the typo in the title... Crying or Very sad

Yeah, Roge != Rogue eh Silly
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<bart416> I just realized something
<bart416> we celebrate the fact that this piece of rock made one rotation around a glowing ball of plasma that is kept together due to its own gravity well
<njsg> HAPPY NEW YEAR
<Easter> ^^
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Rob1981
Lifeless Person


Joined: 29 Mar 2005
Posts: 2478
Location: Wisconsin

PostPosted: Sun Mar 30, 2008 11:26 pm    Post subject: Reply with quote

Quote:
65 hours of gameplay isn't that long if you compare it to some classic rpg's like Baldur's Gate and Final Fantasy. But if you compare it to recent games that get released it's a lot so definitely worth the price I guess.


Stop comparing the game to other games, and just enjoy it. Not every game has to have the same amount of gameplay. Overall: gameplay hours is a matter of opinion. One person could play a game for 30 hours, while another could play it for 40 or whatever. This is one big problem with gamers today: they nitpick at the smallest things.

Anyway, I own Rogue Galaxy and I find it very enjoyable. One problem I have: all the running around. There is a decent amount of teleporters/save points, but running seems to be just overkill. I don't expect all places to be nearby, but more would've been nice. At the very least: make the characters go a little faster.

I recommend the game to just about any gamer. However, diehard RPG fans will obviously nitpick the game about gameplay hours and so on.
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ytoday
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Joined: 26 Aug 2008
Posts: 108


PostPosted: Tue Sep 09, 2008 6:59 pm    Post subject: Reply with quote

Completely agree with Rob1981, that the amount of time spent on a game differs from each user to the other. One person may take as simple as a day played straight to beat a game, whereas a player with possibly different gaming interests, and speed may take as long as a year, like me. Very Happy

I've been curious about this game since I read about it in Play Magazine, and saw it at some local stores. Looks incredibly interesting, and original. If any of you wouldn't mind answering some quick questions I had on it, please do. I was just wondering what the battle system was like, since I've seen that some of you have been comparing it with FFXII and other games. Like is it similar to the typical "waiting bar" RPG games, or is it more close to a free-style fighting RPG like the Star Ocean games?
I also was wondering if this was worth a purchase of $45 XD Thats the price at my local Best Buy, seems like it never went down. And lastly whats some detailed pros and cons of the game? Question
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Pie32
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Joined: 17 Mar 2005
Posts: 1443
Location: Lost in 84

PostPosted: Wed Sep 10, 2008 8:18 pm    Post subject: Reply with quote

The battle system is most like a mixture of Final Fantasy XII and Star Ocean 3. Final Fantasy XII in that there is no separate battle screen, you fight right there in the dungeon, or whatever. Star Ocean 3 in that it's real time, you have to press buttons to perform attacks and you've got computer controlled allies (of course you can "pause" the battle to use magic or items).

I'd say the game is definitely worth buying (at any price, since I suppose it's sort of a rare game). Some pros would be the battle system (battles, even random battles, to some extent, are really fun), there's a lot of things to do, and a decent number of side quests (one thing I really like is the alchemy system to combine weapons to make new ones, even though it is a little tedious and can take a really long time if you don't use a FAQ). Also, the dungeons in Rogue Galaxy are really, really huge. Some of them just take hours and hours to beat. I think that's a pro, but I'm not sure what everyone else would think.

My two biggest problems in the game are that it's a little too easy, and the AI for your allies are pretty terrible.
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