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Super Smash Brothers Brawl
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Rob1981
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PostPosted: Thu Feb 21, 2008 12:56 pm    Post subject: Super Smash Brothers Brawl Reply with quote

One of the Wii must-haves of 2008 is upon us.

For the first time in the series, it will include people that aren't Nintendo exclusives: Sonic and Snake as two examples. I like this idea, but I hope it doesn't get out of hand in Smash sequels. Super Smash has been about Nintendo characters fighting, I don't think it's right to mess with a good thing (due to people whining and wanting every character under the sun in the game).


On a side note: Sonic has been on many Nintendo consoles since Sega dropped out of the console race. Snake originally started on the Nintendo in two Metal Gear games (many years before the Solid series came out). Plus some Solid games have been on Nintendo consoles. So I can understand these characters being in the game.

However, once Nintendo just jams random non-exclusives in a sequel for the sake of pleasing the fans: the series will go downhill. I doubt it will noticed at first, but it will hurt sales in my view. Stick with the same concept for the most part: Nintendo exclusives, and don't change it. Don't fix something that's not broke. Fans can whine all they want, but frankly the game would still sell 100000000 copies if Sonic or Snake werent in it.

Also new to the game: online play. It doesn't have voice chat or leaderboards from what I've read, but so what? The online part will be used a lot, so it will still be successful. I personally feel all games don't require the same things for online play to be decent.

Another new feature is stickers you can collect in the game. When you place them on the trophy of the character you use, it will give them a boost (more power as one example). I believe the boost is only used for the story mode, and not just regular smash battles.

I personally havent read everything about the game yet, as I want to be surprised. I find it a bit lame that many people read every little bit of information before they play the game. What happened to being surprised while playing games?

The game is out in Japan now, and will be released in North America in a matter of weeks (March 9). It's coming to Europe on June 6, and there is no confirmed date for Australia yet.
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Pie32
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PostPosted: Thu Feb 21, 2008 4:41 pm    Post subject: Reply with quote

Oh yeah, it's coming out pretty soon. I'd better pre-order it soon.

I got this $10 giftcard to Walmart.com because I pre-ordered SSBB when they had it had it up for $20, but then they lied and claimed I canceled the order. It's not a total loss I guess, I can get the game for $10 cheaper.
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Myst
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PostPosted: Fri Feb 22, 2008 3:10 am    Post subject: Reply with quote

It will be the game to get of 2008 - no doubt.

..that is, assuming that they release it here in Australia in 2008 (yeah, I know they will).

As far as I know though, we don't even have a release date. It'll probably be at least 4 months from now, which makes me kinda sad. What makes me even sadder is that I was in Japan the day before its release Sad

However, I think that the introduction of the new characters from other consoles is definitely a good thing - both in terms of gameplay and popularity.

Obviously it'll attract more sales from the Sonic/Metal Gear fans that love the games. Also, the introduction of these other characters allows for more playing styles.

The Super Smash Brothers formula has always been about the frenetic battles, which are fast, but definitely not too fast to handle. Hopefully they'll stick to it. This comes after I've spent the best part of 5 months in a college with an N64 running Super Smash Brothers for most of that month.

The online mode will be good. Awesome. I still think that playing in the same room as your friends will be better, but online gives you that added flexibility. I am a bit disappointed that Nintendo has chosen to continue to limit the online functions. I think it'll still be good, but could be so much better with the ability to talk to your opponents.

I guess it will stop the annoying kids you get on Xbox live though Silly (silver lining, yay!)

Definitely looking forward to this game though... when I get it.
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Rob1981
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PostPosted: Fri Feb 29, 2008 5:59 pm    Post subject: Reply with quote

A little over a week until it comes out: it's coming next sunday. I havent heard of any midnight releases at stores by me, but I'm sure some will have it at least.

I will probably get it either on Sunday or Monday, but I'm not going to bother waiting in line many hours beforehand. I'll go in the store and just buy it in the afternoon or whenever. There will be more than enough copies at stores. By the slim chance it does sell out: I'll live, and just wait until more are shipped.


I can bet many gaming forums will be flooded with "I waited in line for many hours just to buy the game" topics on Sunday and Monday. At least those repetitive topics wont happen here.
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Rashy
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PostPosted: Fri Feb 29, 2008 10:02 pm    Post subject: Reply with quote

I don't have a Wii myself (still got a 'cube, i'm building a bike instead of a wii), but a guy who lives down the hall from me does have one. He said he doesn't plan on buying SSBB, and I was like "BLASPHEMY! I will buy that game for you... as long as I can play it day in and day out Very Happy"

I am pretty excited for this release of Smash Bros. I have been hooked on the series from the beginning. The introduction of non-Nintendo characters should be interesting. I wonder if they can come up with enough "moves" with the introduction of a bunch of new characters. It kind of bothered me in SSBM that several characters had the same moves (such as fox and falco, or cpt. falcon and ganondorf).

But I can't wait to play as sonic.
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Xtreme $niper
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PostPosted: Fri Feb 29, 2008 10:43 pm    Post subject: Reply with quote

I don't have a Wii, and I don't really plan on getting one just for this game (though Galaxy does look like would be a cool game to play around with) but I have to agree with some of the things that you said.

I'm kind of worried that Brawl will mark the beginning of the end for the series for a number of reasons. One being the possibility of inclusions of random characters getting out of hand, and the other being that they may start to run out of quality ideas to keep the game new and fresh.

Now that they've added all these new features, how are they going to top it with the next iteration? Granted, they would have quite a bit of time to develop the sequel seeing as how they only release one new version per console life span...

Then again, it's Nintendo. They're the king of rehashing games but yet still somehow keeping public interest in the series going... Almost like the sports game genre (unfortunately).
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Pie32
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PostPosted: Sat Mar 01, 2008 12:37 pm    Post subject: Reply with quote

I thought the same thing after Melee came out. But they've managed to add a bunch of stuff, even though a lot of is rehashing like you say. For instance, the Sub-Space Emissary portion of Brawl is essentially a glorified version of Melee's Adventure mode.

But I don't think it's really going to be that difficult to come up with new ideas. All they really need in the game to keep it good are a bunch of characters and stages. That's what I really like about the Smash Bros. games, are the tons of characters and all the different really cool stages. They're way better than other fighting games.


Oh, and I'm going with one of my friends to pick up a copy at midnight the day it comes out. It's going to be so awesome.
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Rob1981
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PostPosted: Sun Mar 02, 2008 12:25 pm    Post subject: Reply with quote

Quote:
Then again, it's Nintendo. They're the king of rehashing games but yet still somehow keeping public interest in the series going... Almost like the sports game genre (unfortunately).


Most of the Nintendo franchises (with the exception of the most recent ones) have been around for a while. I don't think its' "rehasing them" when a sequel comes out. A sequel has the same general concepts, but it plays different, new plot, new characters and so on. By your rehash logic, every sequel is a rehashed game of the original.

As for sports: they sell good, but frankly what else is there to change with them? A major league baseball game simply can't have wacky rules just to get a new look. They can add new features: but it's still the same general game with a new roster. I enjoy Mario sports games usually, as they are a new twist to the sport. It's a nice change of pace, instead of playing the same old sport many times. However, if this happened to a MLB, NBA or other licensed game: it wouldn't be right and many fans would be upset.

I'm not a huge sports game fan, so I don't buy the newest games every year. I buy one, and it lasts me a few years at least. I don't understand why people buy the newest Madden each and every year. It's still football: just with a new roster and some new features usually. Most sports games have "create a player" options, so you technically can update rosters yourself.
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Pie32
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PostPosted: Sat Mar 08, 2008 6:11 pm    Post subject: Reply with quote

Alright, I'm going to be playing Brawl in just 5 short hours!
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mcwkm
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PostPosted: Sat Mar 08, 2008 8:10 pm    Post subject: Reply with quote

i would love to buy a wii and get this game but i can't seem to find a place online that i trust that sells them without making you shell out $500. brawl looks good though
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Pie32
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PostPosted: Sun Mar 09, 2008 8:42 am    Post subject: Reply with quote

Just got back from our first Brawl session, and I must say: Brawl is so much better than Melee. The only downside I've seen so far is that you can't air dodge up. A funny thing though, after our first match, we got this message: "You've encountered Celebi for the first time. This is very rare."Let me talk about some of the new characters that we unlocked, because this is really were I knew Brawl is better (considering Melee doesn't have any good characters):

Olimar - Avoid him at all costs. Olimar is not a real character (he apparently isn't on the random character list--we never got him randomly). He can only attack if he has Pikmin, and pretty much all of his attacks drain his Pikmin supply. Oh, not only that, but practically all of his attacks do nothing. He is the new Game & Watch.

Lucas - He's pretty much Ness over again. My friend that actually likes Ness (something is wrong with him, I suppose) seems to like Lucas more.

Pit - Pit's really good. I can't decide between him and Meta Knight as who my favorite is (thus far, since I haven't played as all the secret characters yet). He is kind of lacking in attacking moves, since his up-B just allows him to fly (his recovery is pretty amazing) and his down-B just brings out a shield that we never used. One thing I really like is his neutral-B, it brings out a bow and arrow, like Link, except it doesn't need to be charged and he can turn around with it.

Meta Knight - This little guy is pretty awesome too. His recovery is amazing and all of his moves are really good. Well, besides perhaps his down-B. We couldn't figure out how to use it properly so it just allowed him to teleport a short distance.

Zero Suit Samus - I also really like Zero Suit Samus. She plays a lot differently than Samus is mainly a close combat fighter instead of a ranged fighter. A pretty cool thing about her is her broken suit starts right at her feet at the start of a stage, so if you start facing another player, you can double tap A as the match begins and hit them with a piece of the suit. Oh, and a weird thing about her is that her down-B is her third jump and up-B does not prevent her from jumping anymore.

King Dedede - This guy is terrible. Down-B actually hurts him if you hold it and is nearly impossible to hit people with. Plus he is really slow.

Ike - Ike is essentially a slower, but stronger, version of Marth. He also sports the absolute worst up-B in the game. It actually causes him to fall back to the ground, potentially killing him.

Snake - This guys plays a bit differently from the rest of the characters. One pretty interesting thing is that his up smash actually shoots a missile upwards. It's possible then to smash someone from the bottom of the stage while they're at the top.

Sonic - I have no idea how we unlocked him, but it said he was challenging us after only playing 71 VS matches (it was literally the match after unlocking Captain Falcon). It seems like the game developers realized a bunch of noobs wanted Sonic in the game, so they added him, but made him near impossible to control. He is the character for people who aren't good enough to play since he has a homing move (even more homing than Samus' missiles).


Oh yeah, and about how there are a bunch of different controllers you can use to play (the wiimote, Gamecube controller, etc), if you're actually serious about the game, you'll use the Gamecube controller.
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Rob1981
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PostPosted: Sun Mar 09, 2008 11:00 pm    Post subject: Reply with quote

I got Brawl earlier today as well. So far, I believe my trophy count is 30 something.

The game is a lot better than Melee, but I don't agree with them bringing back so many people from the previous game. Nintendo is just trying to please every fan it seems, but I don't think it's a good idea. Fighting games don't need many returning characters to be decent.

Quote:
Olimar - Avoid him at all costs. Olimar is not a real character (he apparently isn't on the random character list--we never got him randomly). He can only attack if he has Pikmin, and pretty much all of his attacks drain his Pikmin supply. Oh, not only that, but practically all of his attacks do nothing. He is the new Game & Watch.


Mr. Game & Watch was decent, and so is Olimar. I enjoy using Olimar since I'm a big fan of the Pikmin series. It's wrong to assume every character must be the strongest and the best to be in games. Olimar isn't as powerful as Donkey Kong or Mario or whoever, but he is still useful. If Nintendo just made every character even, the game would be dull.


Quote:
if you're actually serious about the game, you'll use the Gamecube controller.


Why? Because it's what you're used to, or what? Frankly, all controls can be decent as long as you practice them. Super Smash games don't have complex controls, so I don't see any control scheme as a problem. I personally havent tried them all, but I doubt any are impossible or very difficult.


For the most part, I'm avoiding Brawl discussions to avoid spoilers. I probably wont be reading many posts after today.
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Myst
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PostPosted: Mon Mar 10, 2008 5:47 am    Post subject: Reply with quote

Still most of forever until we get it here in Australia, but I imagine that using the Wii remote by itself would be rather hard, and awkward to use. It's just that it doesn't really have enough buttons to use - trying to get your finger under the controller to use the B button to shield would be particularly annoying.

Having said that, I've actually bought a couple of Gamecube controllers in anticipation of getting this title (I've bought them 6 months before I'm going to be able to play it Silly Kinda sad really Silly)

I'll be able to play 4 players on release now Very Happy (2 with Gamecube and 2 with Wii + Nunchuck). I hope there's no real advantage on either - but considering I've only played a couple of games on Melee, I won't be used to the Gamecube controller.

Although I am considering getting Melee to tie me over until Brawl is released Silly
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Pie32
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PostPosted: Mon Mar 10, 2008 9:39 am    Post subject: Reply with quote

Rob1981 wrote:
Quote:
if you're actually serious about the game, you'll use the Gamecube controller.


Why? Because it's what you're used to, or what? Frankly, all controls can be decent as long as you practice them. Super Smash games don't have complex controls, so I don't see any control scheme as a problem. I personally havent tried them all, but I doubt any are impossible or very difficult.

Because it's a lot easier to play the game to with Gamecube controllers. Unless for some reason you prefer to press R+A to grab instead of simply Z. Oh, and if you also like your character randomly doing things you don't want then a Wiimote is fine too. I found using the Wiimote to be incredibly hard to dodge when I wanted, do the right moves in the air, and grab because of the awkward button placement. I didn't try with the nunchuck or classic controller, but those are essentially worse versions of the Gamecube controller.
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Pie32
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PostPosted: Mon Mar 10, 2008 8:14 pm    Post subject: Reply with quote

My copy of Brawl arrived in the mail today. Which means that I got the free shipping from Amazon (estimated time of like 7 to 14 days) in just 2 days.

I've been playing the story mode, and it's really cool, a lot better than Melee's Adventure mode. So now, the only three new characters (unless I'm forgetting someone) are Wolf, ROB, and Toon Link. Does anyone have these guys yet? What are they like?
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