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drath D

Joined: 27 Sep 2005 Posts: 1696 Location: Canada
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Posted: Tue Oct 09, 2007 5:56 pm Post subject: Team Fortress 2 |
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So i've been playing Team Fortress 2 for about a day and a half now and I must say it is quite addictive. I have been playing the beta until it gets released tonite at midnight. I bought the orange box because it's actually a really good deal, especially for those who don't yet have Half-Life 2.
http://orange.half-life2.com/
You also get 10% off until tonite I believe, or maybe longer, not really sure.
If you are a fan of Team Fortress or Team Fortress Classic you should really try and get this one. They have stylized all the characters and game environments/objects to create a more dynamic game in a sense that the gameplay is no longer concentrated on making realistic game concepts (like why would two opposing forts build their bases so close together?).
It seems lots of these newer games are trying more progressive things in gameplay. For example there exists a couple tf2 maps that have random spawning as to create less linear fps elements and to invoke improvised strategy.
The gameplay itself isn't much different from Team Fortress Classic except for the fact they have totally removed grenades, which is actually very nice. Considering grenades were being used in tfc to choose the class, rather than the primary weapons of the classes. Not to mention all the nade spam. I won't miss the grenades at all.
Anybody else playing/planning on playing this game?
ALSO: Check out the trailers:
http://orange.half-life2.com/tf2.html _________________ The Gamer's Journal | Online Portfolio | Half-Life Library | UNDATA |
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Xtreme $niper Lifeless Person
Joined: 29 Mar 2005 Posts: 1427 Location: Canada
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Posted: Fri Oct 12, 2007 8:10 pm Post subject: |
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Oh hell yes! I'm a major fan of Team Fortress Classic, mainly because it was the only game I bothered to continuously play from it's release until about two years ago. And even since then, I've played on and off still...
When Team Fortress 2 (the version that it is now) was finally announced with a trailer, my jaw dropped. The art style looked promising and definitely felt like it was going to live up to the gameplay that made TFC so fun to play for all those years. (Unlike the original art style for TF2 when they first announced it as a realistic army sim.... thank god they changed that idea).
I think the wait was a little over the top considering what they came out with, due to the fact that they pretty much started the game from scratch about 3 times, and delayed it to work on "more important" projects first... But who cares, it's out now and it's lived up to the hype it's been getting ever since the first trailer was released.
Graphically, it's amazing. Even on fairly low graphical settings it looks stunning, so it is a fairly scalable game (although they are still working out some memory leaks and such to make the game work a little better on mainstream systems).
Gameplay wise it's very similar to TFC, but it still has some very important changes.. For example, no grenades. At first I was kind of disappointed, and sometimes I wish I had grenades because I'm still in my TFC mindset, but I can live without them. It makes you go out and take on an enemy face to face, which is a good thing.
Also, the changes now make TF2 a much more team oriented game, and with assist points you definitely feel like you're being awarded for working together to completely pwn the enemy.
Overall, I'm impressed and I enjoy playing the game very much. Worth every penny for the Orange Box. _________________ Come visit Shattered Abstracts! (Photoblog!) |
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mrjay100 Novice Poster
Joined: 14 Oct 2007 Posts: 11
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Posted: Sun Oct 14, 2007 6:25 pm Post subject: Portal |
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I know that Team Fortress 2 is an amazing game butt is the orange box worth it? Is portal a good game and does half life 2 episode 2 continue the story line? _________________ Programmers
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drath D

Joined: 27 Sep 2005 Posts: 1696 Location: Canada
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Posted: Sun Oct 14, 2007 9:07 pm Post subject: |
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It's definately worth it considering all the games included in the orange box totals into the 100 dollar range if purchased seperately. Portal is simply amazing, and the dialog is halirious to say the least. Episode Two continues the story line. It becomes even more worth it if you don't actually have Half-Life 2 or Episode One yet. _________________ The Gamer's Journal | Online Portfolio | Half-Life Library | UNDATA |
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Xtreme $niper Lifeless Person
Joined: 29 Mar 2005 Posts: 1427 Location: Canada
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Posted: Wed Oct 17, 2007 7:44 pm Post subject: Re: Portal |
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| mrjay100 wrote: | | I know that Team Fortress 2 is an amazing game butt is the orange box worth it? Is portal a good game and does half life 2 episode 2 continue the story line? |
To put it simply, it's the greatest box set of games I have ever put money on (or even pirated, way back when) ever. It may seem like some sort of over-statement, but honestly you'll have a ton of fun. If you end up not liking Portal for any silly reason, you must not be human.. either that, or you would have to have a hate for all things FPS.
Portal - genius concept, well implemented game. It's deeper than it looks when you first start That's all that needs to be said. (though the game is relatively short.. more stuff will come soon hopefully)
Team Fortress 2 - Awesome game, easy to become addicted to it. Fast, almost-mindless-but-not action.
Episode 2 - I just finished playing episode 1 last night so I haven't played this yet, but given that I liked episode 1 and episode 2 got a higher metascore than 1, I'm sure it'll be great.
And yes, the box is a great value in of itself because buying these games separately (even though games like TF2 and Portal are really cheap on their own anyway) would total to about 100 bucks or even more. _________________ Come visit Shattered Abstracts! (Photoblog!) |
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mrjay100 Novice Poster
Joined: 14 Oct 2007 Posts: 11
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Posted: Mon Oct 22, 2007 5:38 pm Post subject: Gameplay |
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| Quote: | As in the game's predecessors, Team Fortress 2 players can choose to play as one of nine classes,[15][18] each with their own unique strengths and weaknesses. Some class abilities have changed from the original Team Fortress, but the basic elements of each class have remained: the Heavy class is slow, but has 300 health points, while the Scout class is quick, but has 125 health points. Only the Capture the Flag and Control Point game modes were available at launch.[19]
There are also several features to enhance gameplay. Classes are designed to be balanced. Effective strategies result from using a variety of the different classes. Some classes work well together, such as Soldier and Demoman, or Heavy and Medic.[20] Armor has been removed. Each class has a number of starting health points ranging from 125 for the Scout, Spy, Sniper and Engineer to 300 for the Heavy.[20] Each class has different health amounts which determine their survivability; it is not simply a percentage.[21]
Engineers can pick up deceased players' weapons to replenish their "metal" count, which is the engineer's building resource. Other classes can also pick up dropped weapons to replenish their ammunition supply. Ammunition is universal, in that a player does not need to find specific ammo types.[21] Spawn rooms feature an equipment locker to fully restock ammo and health while standing in front of it, instead of the bags as in previous versions.[21] Grenades have been removed from all classes, with the exception of the Demoman's regular weapons. [20]
The game includes detailed charts that can be changed to show two of the following while the game loads: time played as each class, average points, maximum points, most damage, and other class specific acheivements. Persistent statistics tell the player how they are improving, for example telling them if they came close to their record number of kills with that class.[19] The game only displays "points" to other players, instead of displaying each player's kills and deaths. The distinction encourages non-combat classes to stay out of combat: the Medic class will receive points for enemies killed by the player he or she is healing. Each player can see his own stats on the scoreboard.[citation needed] Players are able to spectate a game, including the option of spectating in first-person.[19] A freeze-cam allows a player to see who killed them.[19][18]
One can "dominate" a player by killing him 3 times in a row, then the dominated player can get a "revenge kill", leading to more points. Critical hit shots are chosen based on a player's momentum on the scoreboard, causing a player's rockets, bullets and grenades to become visibly coloured blue or red - depending which team the player is on - and to fire with an electrical charge sound. It is important to note the that the sound means that a shot is critical, not the hit, so a player could miss a critical hit if he misses the shot. Melee weapons can also be Critical hit charged. Critical hits can also be scored with a Headshot as the Sniper class. When you hit someone with a critical hit, a text icon appears over their head.[21] Characters respond to the environment dynamically with dialogue, such as when on fire, when destroying enemy structures, when invulnerable, or at the start of the round. When one hits an enemy he will shout in pain, giving instant audio feedback.
In Capture the Flag mode, flags/intelligence dropped by the enemy team take 1-2 minutes to return to base, and display a timer over them. A friendly can't return the flag by touching it, as in other games, but the enemy can still take it from its new location. The defending team must hold the flag from being captured for 60 seconds.[22] In Control Point Match mode, if a point is partially captured, it takes time to reset, giving the team time to get someone else there to finish the capture.[22]
Team Fortress 2 features numerous "achievements" (similar to Xbox Live's Gamerscore) for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time. Messages appear in the bottom-right corner of the screen to inform the player of their success, or progress with regards to numerically-based achievements.
Multiplayer modes include Xbox Live Player Match, Xbox Live Ranked Match, and System Link Match. The Xbox Live Player Match mode does not have statistics tracking and allows players to join matches already in progress or switch teams mid-match. The Xbox Live Ranked Match mode matches you with players around your skill level using Xbox's TrueskillTM ranking system. The System Link Match mode lets you wirelessly link two or more consoles for multiplayer matches. In all modes, only one person can play per console. |
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AudioFile Forum Regular

Joined: 07 Jul 2006 Posts: 373 Location: US
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Posted: Thu Oct 25, 2007 10:28 pm Post subject: |
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I wish I still had the time to play games like this!
TFC was amazing. I played that game religiously. I just wish I had more free time  _________________ learn networking |
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